![]() Or just play without registering the monsters, I guess - I haven't played through the game far enough to know if this is really that important, if you have to do this to progress in any way shape or form. ![]() The only way around this I can think of is to just simply set it to "DInput/0/Keyboard Mouse", and use a keymapper to map the controller to Keyboard keys. So either way I do this, I can't use the mouse AND the controller at the same time in-game. But then when I try to set/configure the controls for the Classic Controller attachment, the configuration will not detect the button presses on the controller unless it's set to "DInput/0/MotioninJoy Virtual Game Controller" The computer detects them fine though, I can see it does in the control panel test. I've tried switching my controller over to being a DInput device and pressing "Refresh" to make sure it re-detects the controller, and after doing so, in the drop down I'll get "DInput/0/Keyboard Mouse" and "DInput/0/MotioninJoy Virtual Game Controller". Then switch back to "XInput/0/Gamepad" to continue playing. With the config's Device dropdown set to "XInput/0/Gamepad", I can use the controller to go to the Hunter Notes, then switch the dropdown to "DInput/0/Keyboard Mouse", and then I can use RMB, hover the mouse over the monster, hold LMB, and drag to the book in the bottom right. The only way I'm able to do this is to have the game in a window, with the controller configurations open beside it. KB/Mouse is set to look for DInput, and I can't get that with my controller, so I'm confused. But you can't get XInput AND Keyboard/Mouse. I use a PS3 controller, and it runs through XInput(to emulate a XB 360 controller). I realize this is ages old now - but I still can't get this working. ![]() ![]() It is possible to have all of the required inputs registered to the classic controller, but then some inputs would have to overlap. Go to Hunter Notes, hold the RMB, hover the mouse over the monster, hold the LMB, and drag to the book in the bottom right. I wasn't able (or at least didn't try) to get it all on the classic controller, but if you set the Wiimote to default, then change all of your classic controller inputs back, you can use the mouse to register. (03-23-2013, 04:22 AM)MCMXCIX Wrote: I got it to work after LordVador helped me. ![]()
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